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Japan 2017 - 2018

09/01/2018

Its been over 2 years since I was last in Japan, and I find myself there yet again. This time I went Kyoto, Kanazawa, Shirakawago, Mt Fuji and Tokyo. The majority of the trip was to meet up with friends and to take photos of Shirakawago and Mt Fuji. But of course being the otaku that I am, comiket was also on the list.

Day 1 - 24th - Kyoto + Osaka

The first few days I spent in Kyoto and Osaka. I met up with my old friend Kosuke, who took me around famous anime locations in Kyoto. These included and were not limited to: KyoAni shop, Shimogamo Shrine, Kamogawa river delta and Demachi shopping arcade. In the evening of the same day, I went to Osaka to have dinner with Tsujikawa-sensei, my teacher from Arc Academy, which I went to in 2010. We have a pleasant catch up and chat in a local izakaya (bar) on Christmas eve.

Day 2 - 25th - Kyoto: Arashiyama & Gion

Next morning I set out to the shopping areas around Gion and Nishiki markets. Then I went to Arashiyama, the famous bamboo forest and the surrounding temples. After lunch I headed back to Gion to visit the Gesha district. That was a very beautiful location and I managed to take a lot of great photos there.

Day 3 - 26th - Kanazawa + Shirakawago

On the next day, at 6:50am I set out to Kanazawa. There I visited the old chaya (tea houses) and walked around their fish markets. In comparison to Kyoto the weather in Kanazawa was worse. It started hailing at one point. But nevertheless, I broke through the winds and hail and got back to the station to catch our bus to Shirakawago. I was praying that there would be snow when I got there, but I wasn’t ready for what I saw. I drove right into a snow storm. There was a good half a meter of snow at Shirakawago, and it just kept falling. Thankfully there was no wind, so it was very pleasant. Unfortunately due to the snow, I wasn’t able to get any good shots of the area, as it was just too snowy. Another great thing about Shirakawago was the onsen. Onsen are my favourite thing about Japan, and I am so glad I got to bathe in them again. Since I were staying in a ryokan (japanese style inn), I got treated to delicious food and drinks for both dinner and breakfast.

Day 4 - 27th - Shirakawago → Tokyo

The next morning, after another hot bath in the onsen, I set out on a long trip to Mt Fuji. 1hr bus ride to Kanazawa, 2hr shinkansen to Tokyo, 2.5hr express train to Mt Fuji. When I finally reached the town, it was already sunset and very very cold. If in Shirakawago it was snowing and about -2°, in Mt Fuji it was really windy and -7°.

Day 5 - 28th -Mt Fuji + Tokyo

In the morning I set out for the first proper sunrise photo shoot during this whole trip. It was gorgeous. Mt Fuji lit up in red and then yellow. Even though there was no sun, it wasn’t too cold as I had 4 layers of clothes on; just like during my photography trip to New Zealand. Once the sun rose, and the transport started running again, I took a cable car up atop a nearby mountain to get some shots of Mt Fuji and the town from up top. Then I went to one of the most famous locations in all of japan the Chureito Pagoda. Because it was so beautiful up there, I staying a bit too long and almost missed our train to Tokyo. In the evening Amy and I went to a butler cafe in Ikebukuro called Swallowtail.

Day 6 - 29th - Comiket

Early morning, lots of lines… Thats what comiket is all about, right? Being back in the otaku scene was great, but unfortunately it has changed quite a bit since I last came. There is a lot more focus on gaming these days and less on anime. I did buy some goods, but not many. At the end of the day, I got sick and could barely move. But first I had to go to meet up with my friends from Kagoshima, who are all working in Tokyo right now. It was a great night, but would’ve been a lot better if I wasn’t sick.

Day 7 - 30th - Sick day

Tried to go to Tsukiji markets to buy knives in the morning. Bought some, but then realised how sick I felt and went back to the apartment. Then just spent the whole day sick in bed with a 38° fever :(

Day 8 - 31st - Shopping & NYE

Fever gone, time to go shopping. Literally spent the whole day running between Tsukiji, Ginza, Tokyo, Ikebukuro, Tokyo, Akihabara and back to Kinshichou, where I were staying. Had steak in Akiba for dinner and celebrated the Sydney New Year there as well. Then went back home for the Japanese New Year and took a hot bath. So now I am hoping that I will spend all of 2018 in hot baths (in Russian I have a saying: how you meet the new year, thats how you will spend it).

Day 9 - 1st - Hatsumode and Akiba

By Japanese tradition, on the first day of the year you must visit a shrine and pray to the gods there for luck, fortune, happiness, whatever. So I did that just that. Went to a small shrine in Ueno, threw some yen and prayed. After that I went to Akihabara to play games, shop for some cheap anime goods and just enjoy my last few hours in Japan.

  Thats all folks. I don’t know when the next time I visit Japan will be and where in Japan I will go, but I must definitely go back at some point, I cant stay away from the land of the rising sun.

Photos here:

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Vadim & his first car

My first car

15/12/2017

Cars while an incredibly flexible mode of transportation, are also the least efficient way to move people at scale. I’m a big fan of public transport, I love trains, trams, ferries and even busses. And I totally believe it is possible to live a life without owning a car. But that life just won’t be convenient.


During my childhood my father was based in Kyiv Ukraine, while mom and I were in Riga Latvia. And because my mom can’t drive, I didn’t really interact with cars in my day to day life. I was brought up on public transport. When dad was off work he’d drive us around Riga and all over Europe, so going somewhere by car was something special for me, not something part of the normal day to day routine.

This kind of thinking continued into my university years, as I moved to Australia when I was 17, I never learned to drive in Latvia, and I couldn’t learn in Australia either yet.

Getting a drivers license

In order to get a driving licence in Australia, specifically NSW, you have to go through quite a few steps:

  1. Pass a driver knowledge test at Service NSW on a PC. (Required to be 16 years of age)
  2. Receive a Lerner licence. This allows you to drive a car, but it has to be under supervision by a full licence holder.
  3. Complete 120 hours of driving on your Ls. A log book must be filled out.
  4. Pass a hazard perception test at Service NSW on a PC. (Required to be 18 years of age)
  5. Pass a physical driving test with a Service NSW test instructor.
  6. Receive a Red Provisional licence that allows you to drive alone up to 90km/h and has other restrictions. You must hold this licence for 1 year.
  7. Receive a Green Provisional licence that allows you to drive alone up to 100km/h and has other restrictions. You must hold this licence for 2 years.
  8. Receive a full unrestricted licence.

So for me, a foreigner with no relatives in the country, I had no way to complete 120 hours of driving. So what did I do? Well there is a fast pass, if you are 25 years old, you can skip Ls completely and go for Red Ps straight away. And that’s exactly what I did. I waited till I was 25 and booked all the tests for February 2018. There were 2 things I did before hand though.

  1. I got a driving instructor and did about 20-30 hours of driving with him in various conditions to get some first hand experience driving
  2. I bought a car! It may sound crazy, but I actually bought a car before getting a Red P licence. I used my car to drive with the instructor for most of the time

The Car I chose

So now I need to chose a car! There are so many brands at so many price points. What should I chose? Consulting with my dad while relaxing at the pool in a Sri Lankan hotel we discussed the key things that I need to decide on. What we agreed on was that I wouldn’t need a car to drive to work, only for travel out of Sydney for leisure. So instead of a car that was good for the city, I should focus on a car that can fit my friends, and their travel items: bags, tents, etc. Thus I went with an SUV. And I definitely wanted a new car, not a second hand one. A hand-me-down from my parents would be fine, but that was not possible with me being on a different continent and all.

Then the next most important thing for me was Apple CarPlay support. Right now, not many car manufacturers actually support CarPlay. So I had to eliminate a lot of strong contenders like Toyota and Mazda. In the end the car the fit the best for what I wanted and in the budget range I had was a Honda CRV (you can see it in the photo).

So now I have a car! Lets see how much I’ll be driving it around NSW.

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sriLanka

Sri Lanka 2017

31/10/2017

Another year, another country ticked off the list. #53 - Sri Lanka. Its been over a year since I’ve seen my parents, so this reunion was well overdue.

We arrived in the capital - Colombo and were welcomed by rain and clouds. The forecast never stopped showing rain, but the weather had other plans for us. It got really hot and humid really quickly.

Our itinerary this time around was to travel around the country for a week, then rest on the beach for a week. So in this first block, we spend the majority of our time in the car - traveling from temple to ruins to museums to factories.

Every time we left the car, it felt like we are in a different climate zone. On the third day it was particularly weird: we started of at a temple - it was cloudy but hot; then we got to an elephant shelter, where it was supper sunny, hot and humid; then we went up into the mountains, where it was sunny yet cool; and the by the end of the day we are at the top of one of the highest peaks of Sri Lanka - a hotel that used to be a tea factory near the plantations, where it was 14°, windy and cold (we had to turn on the heater at night!).

On the second last day, we went on a safari, but once again all the elephants (but one) were nowhere to be found. I still managed to get some really nice shots of the nature of the area and the wildlife (like the bird you see on the top of this post).

Afterwards we just relaxed on the beach, ate a lot of fish, and celebrated my dad’s 60th Birthday!

Photos available on my

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Miku10

31st of August 2007 brought you into our world, and since then you have continuously blessed us with your beautiful voice and gorgeous looks. I can’t believe that I have listened to 10 years of your songs, it feels like only yesterday I became aware of your existence and instantly fell in love. Since then I’ve bought numerous goods and CDs, and even came to see you live in Osaka in 2014.

Lets look back at all the amazing songs you’ve brought to us - the creators using Miku and other Vocaloids to entertain and empower fans all over the world!

And if you are curious to where the cover photo is from, its from a song I’m obsessed about right now, called 大江戸ジュリアナイト (Ohedo Julia-Night)

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smash2017

SMASH! 2017

25/08/2017

Every year I go to SMASH! and every year I cosplay. This year instead of the usual “dress up as the character you like”, I did something different. I actually brought the anime character into the real world! I brought Inferno Cop to life.

It is impossible to describe what Inferno Cop is about. Its just a lot of random stuff happening for no reason, but god is it amazing. Studio Trigger was responsible for this masterpiece, and they have announced Season 2 a few months ago at a US anime convention. So what better time to show off my love for Trigger and Inferno Cop than at SMASH.

In order to understand why I did what I did, I have to explain that in the whole anime Inferno Cops limbs do not move. Thats right, he is not animated, when he moves its just a bounce, to turn around, they reflect the artwork. That is a low budget anime, and I made a low budget cosplay out of it.

It took me quite some time to make him. First I had to get a large enough image of him to print. As the anime isn’t even released in BluRay, that proved rather challenging. I had to take a screenshot and vector every element on it to make him look just like in the anime, but also be scalable to 2 meters. Then I printed 20 A3 sized pieces of paper, cut them all up, stuck them to a piece of cardboard (which I took from work), cut out the cardboard, attached handles and a rope, and finally was able to wear him on my back. If I had to do all this by myself, I probably wouldn’t have finished in time, but thankfully I had my good friend Cody and my girlfriend (at the time) Leah help me out with a lot of the cutting and gluing.

This was a great cosplay idea, an I might reuse him when season 2 actually comes out, or just as a prop for something somewhere at an AnimeSydney event.

This is not the first time I’ve cosplayed and definitely not the last. You can see all my previous cosplays here.

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ux

User experience (UX) design is a relatively new field and only came around with the mass adoption of computers and digital technology. It has evolved over the years and is now an essential part of the digital product development cycle. The core mission of UX is to craft digital experiences that not only empower, but also delight users. In this digital era, innovation never stops and with it more and more opportunities for creating user experiences arise.

The question is how does one get into UX design. Is knowledge of coding essential? Or a degree in design? In reality it doesn’t matter, anyone with a keen eye for detail and a passion to make things better can be a UX designer.

But what is UX? UX is both the end result experience a product offers and a set of methods with which to craft experiences. These methods include various user research techniques, crafting user-flows, layout design, and user testing.

In this article I will give a brief overview of a few concepts that will help define the needs of the users, how to work with and adapt to constraints, what it means to create a story that shapes the experience, the innovation aspect of UX and that good UX comes from a lot of testing and being open to input.

Seeing Through the Users’ Eyes

The most important aspect of UX design is to learn that the ways users interact with a product and the experiences they have with it vary wildly depending on their backgrounds and life situations. In order to create a pleasing user experience considerations of the users age, background, physical location, interests, and of course comfort level with technology, need to be considered and designed around.


You’re designing to serve the needs of your users. When a user interacts with a system, they have a particular goal they are trying to accomplish, as a UX designer you need to create your features in such a way that would help users reach their goals with the product. However, finding the bridge between users needs and business needs is crucial to a successful product.

The most useful codification of the key things to be striving for in your designs to creating a quality user experience is as following:

  • Learnability: How easy is it for users to accomplish basic tasks for the first time they encounter the design?
  • Efficiency: Once users have learned the design, how quickly can they perform tasks?
  • Memorability: when users return to the design after a period of not using it, how easily can they reestablish proficiency?
  • Errors: How many errors do users make, how severe are these errors, and how easily can users recover from the errors?
  • Satisfaction: How pleasant is it to use the design?

If you are achieving these five key heuristic with your design, you are in very good shape.

Then in order to satisfy the users needs and evaluating how you’re serving them, you must get to know the users a bit more. There are numerous techniques for user research: use cases, user interviews, stakeholder interviews, surveys, persons, usability testing, storyboarding, competitor analysis, and others. Where all of these techniques work well together and help the UX designer understand the users better, a lot of times some or most may be skipped due to time or money constraints. One technique though, should always be implemented in the design process and that is personas - creating portraits of your users. These personas will all have their own characteristics, such as age, gender, education, background, etc. But also they will contain a list of goals that the users expects to achieve by using your product. Thus personas help us understand which features will be beneficial for which users and adjust development priorities accordingly.

The key principals of creating something for someone is to keep their interests in mind, privilege their goals and their time and then if they have to learn it, let them perform it.

Creativity Loves Constraints

Constraints come in different forms and sizes, and all projects have them. For UX designers the biggest constraint is the existing system. When creating a completely new product from scratch, UX designers have a lot more freedom to decide on what kind of experience to present to the users. However when a system has already been created and used, the addition of new features or a redesign can prove to be a very challenging endeavour. Of course time and money constraints also play an important role, and most of the time - time and money are what restrict the UX designers from delivering a product of high standard and good quality.

Even though constraints make your job harder, and you are bound to work within the system, but we can also be creative with it. The goal of the UX designer is to improve the system and to fit the new needs of the users and the business.

Existing systems and platforms have guidelines established by their creators that outline how they would like the interface to look like and how the interactions should work. iOS Human Interface Guidelines, Google Material Design Guidelines, W3C web guidelines, Open Standards Initiative and others. It is your job to learn about the options a given system give you in order to find creative ways to work with them and push the envelope to create an enhanced user experience.

You don’t need to reinvent the wheel - the best practices and standards have already been established for the majority of common interactions. Of course this doesn’t mean to stop innovating, but it is wrong to innovate for innovations sake, when it doesn’t offer any benefit over the currently accepted way.

While the platform and the existing system may limit some creativity, it is important to remember to utilise it’s full potential. Most devices these days come with a wide range of hardware that can be accessed to provide extra features, such as: location data in mobile devices, bluetooth connectivity, wireless data transmission, accelerometers, gyroscopes, cameras, fast SSDs, powerful GPUs, etc. Know how the data from the available hardware can be used, and what extra data can be acquired.

Interface Designs are the Faces of Digital Products

Even though it may not seem that way, UX designers are storytellers. UX designers most fundamentally want the work we do to be effective, meaning were want to help our users make decisions with the tools or utilities we produce. Our designs must focus on serving a need - achieving a goal. When you design a dynamic moving smart interface, you play the role of the narrator. The images, the copy, the layout of the pages, the navigation, the animation and transitions, these are all elements that help shape the story you want to tell.

As with stories found in books or movies, UX stories also have a genre. As a UX designer, your job is to define the genre - for example: The style and feel of a website dedicated to social media would be different from an shop, or a business home page.

But the story is not all about the graphics. Graphics are powerful, but the technical details also matter. Interface elements such as error messages, loading screens, empty pages, alerts, instructions, and forms fields, all form a feeling that the user will experience when using your products. Transitions and animations play a big role in creating the feeling of continuity and setting the flow and direction of the interactions. Performance is also defined by the quality of the interaction experience, such as whether a scroll down a page feels smooth or jerky. As an example: the user interface for WAZE (navigation app) is playful with bright colours, kid-like images and bold fonts. The story they are trying to tell is that your daily commute to work doesn’t have to be painful and boring, but can be light and fun.

Creating the perfect story (the perfect interface) is hard, and you don’t get it right on the first go. It takes many many iterations of various ideas to reach a design that will work well for both business and user needs. Some techniques that can help with the interface design stage: sketching, storyboarding, prototyping, and user testing.

Innovation Is Not For Innovation’s Sake

The feeling of a product that’s not only easy to use but actually pleasurable is perfectly clear to both the users and the creators. Innovation however is not clear. Some users are thrilled by new features and improvements, others are disgruntled about having to relearn a task they could already preform. Changes disrupt workflows and force users to change established habits and patterns. Innovation can backfire, driving users back to something familiar - a competitor for example. It is the goal of the UX designer to make suer cutting-edge new products are easy to use and pleasing for the users.

The general consensus is to never introduce an innovation just because you can. People aren’t ready to hop on to the latest and greatest peace of technology straight away. It needs to be fleshed out by the more dedicated tech savvy people and then come to the masses. When new technology reaches the hands of common users, it should be simple to use and create a pleasant experience, rather then make the users lives harder then they already were.

Business goals will overshadow UX innovation. When a product is first launched it is usually simple and intuitive, then with every new feature the complexity of the product grows. One of the most important ways in which UX designers can help with this balancing of user and business goals is by finding ways for the features introduced primarily for business purposes to stay out of the way as much as possible.

A smaller user base generally tends to make innovation easier as there are fewer people to design for. But even in a smaller user base there are always power users who will find every feature and every bug. Power users are your mavens. They are always trying new products and rave about those they love. They are at the catalyst of the most powerful means of advertising - word of mouth. So even though power users are a minority of your products user-base, they are the more vocal one, and therefore should not be neglected.

Good UX Comes From Being Open To Input

When creating a new user experience, you don’t get it right on the first go. You will go through numerous iterations before reaching something that looks and feels right. And in order to get to this point testing is vital. Don’t assume what your users will do - test it. Test often, test early. Test in the real world, grab people in the office and ask them for their opinion. Clarify priorities of the designs and features. Test the competition, see what they have to offer and compare to what you have, see what you are lacking.

The goal is to create a good experience for the users, not to show off your own skills. You’re not the owner of the UX. Collaboration between UX designers, developers and visual designers is vital.

Anyone can do some UX. Everyone has an opinion, voice it and discuss. Examples of good UX is all around us. The technology and services we use, all the web, etc. Honing your ability to recognise great examples of user experience design all over the world and break them down into their essentials should be part of the daily routine of anyone who wants to be a good UX designer.

Conclusion

The role of a User Experience designer is crucial to the success of any product in the digital age. In order to please the users and help them achieve their goals, we as designers have to be thorough with our research into their needs and goals. Then thought the process of creating personas identify the user groups that we are designing for. Furthermore we need to be able to work with the existing system and its constrains, but also be creative with our implementations to use the system to its full potential. Using techniques like storyboarding and prototyping flesh out the navigation and user interactions to create a story, the face of the product - the interface.

At the end of the day, we have no choice but to innovate.

Based on the book “The Practitioner’s Guide to User Experience Design” by Luke Miller

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Perfection

25/05/2017

Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away

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queenstownSunrise

Well, looks like this is the end, its time to go home. My flight back to Sydney was at midday, so you know what that means? I can go for another sunrise!

I don’t even know where we went this time, we just drove alongside the coast of the lake for about 20 minutes and then reached this lookout point. From there we had a great view of the lake, and the valley. Today was actually the first time when we had proper clouds during a sunrise. Both Anton and I were really happy that we managed to get some bright red colours on the clouds and mountains. Even if it only lasted a few minutes.

That’s all folks. I am now heading back to Sydney and getting back into my old routine of work, club, and chilling with friends. Time to edit all the photos I took. (Edit: ended up with exactly 100 photos from this trip, down from 1.2k)

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Look at how much I walked during the past week! I think I beat all my records.

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QueenstownHill

After that really long hike up and down Mt. John, Anton and I were definitely not up for another hike, especially at 6am in the morning. So we went around the lake, looking for some decent photo spots. Took a few shots here and there, went back to the tree…

Not much to say about that morning, aside for the fact that we had to frantically pack up as we had a long trip to Queenstown next!

On the way to Queenstown, we stopped in Arrowtown. Its a small old style town by the side of the mountains and near a river. I really liked the architecture and the autumn colours, and I wish I took some photos, but it was very crowded. It was right in the middle of their autumn festival, so there were tons of people - both tourists and locals from around the area. We had some delicious lamb steaks and then continued our journey to Queenstown.

Even though Queenstown sounds like a small city, it was the biggest one we visited while on our trip (excluding Christchurch). The original plan was to camp about 10km out of town, however after a week of sleeping in a tent in the cold I had enough. I booked us a twin bed room in a backpackers and I don’t regret it one bit. We could finally take a warm shower, lie in a soft bed and I can pack up for my return flight!

But before that, there is one more sunset (and sunrise). This time up Queenstown Hill we go. Not a big hike, and with decent views of the city and the lake.

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MtRoy

The town of Wanaka in beautiful autumn colours. How better to capture it then to go to the world famous Wanaka Tree. We thought that we are the most prepared photographers, we got there a good hour before the sunrise. When we got to the tree itself, we quickly realised that this was a very popular spot as there were about 20-30 people gathered around the tree with their tripods. Anton and I tried our best to get a good view of the tree, but we found it to be impossible.

We tried to get a few shots, but with not much luck, so we gave up and went off to search for an even better photo location. For that we didn’t have to go far, just a few meters away we found a pond with perfectly still water, which ended up being perfect for our ideas of taking photos of the reflections. On the way back, we noticed that most of the photographers have dispersed and so I took a few quick pics of the tree.

It was a rather lazy afternoon - we just had lunch, walked around Wanaka and then waited for the sunset.

Then we set out to Roy’s Peak, but little did we know that the next hike would be our longest and hardest of the whole trip. The hike up Mt Roy takes about 3.5 hours one way and is a constant incline. It goes from 300m above sea level to 1.5km above sea level. It was tough, mainly due to the scorching heat and the heavy backpacks - all that camera gear + tripods + food + warm clothes. So after this long hike, we finally reached the top… or so we though. There are actually 2 peaks, and the peak of Mt. Roy was another 40 minute hike up from where we were. So after some consideration and looking at how low the sun has already set, we decided to just stop there, and take all the photos of the sunset from this mini peak.

As you will see, the photos from the evening turned out fantastic, with a gorgeous display of colours and the stunning landscapes.

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